![]() ![]() Here's a small excerpt to get you started: There's also a lot more destruction and interactivity into the environments.Īccording to 4A, the custom nature of the engine allowed them to focus on improving and creating new sections instead of trying to repurpose existing ones that were made by other developers for different mechanics.įurthermore, the developer has continued to cater to loyal PC gamers who have considerably more power than console gamers at its disposal by including a richer gaming experience visually as well as a benchmark tool for measuring your system's performance.Īs usual our focus on this article will be graphics card and CPU performance, but if you are wondering about gameplay, check out the full review of the game. Three years of extra work put into the engine and you can take for granted that visual effects such as lighting, which was a huge focus for 4A Games in the original Metro have been vastly improved. ![]() Both Shiskovtsov and Maksimchuk had worked on the development of the X-Ray engine that powers GSC's first person shooter.įollows its predecessor roots by using a heavily customized version of the 4A Engine. It's no coincidence that Metro 2033's visuals bared resemblance to those of S.T.A.L.K.E.R, though we would argue that they were better. 4A Games was founded by Oles Shiskovtsov and Aleksandr Maksimchuk, former programmers at GSC Game World, who left about a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl.
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